

In another fight, I battled a swarm of yellow Kirbys, representing the Metroid franchise’s X Parasites. fighter Ridley, who was scaled up larger and colored green on a stage that had additional rushing winds. In Spirits mode, you’re presented with a vast overworld map that’s dotted with different characters that represent the different “Spirit” fighters, which are versions of Smash characters that have been inhabited by the spirit of another video game persona, with their abilities and stage tweaked to match.įor example, a Spirit battle against a fighter inhabited by the flying dragon pokémon Rayquaza had me battle against Smash Bros. Brawl’s Subspace Emissary mode was - although there are cutscenes and an overarching storyline - but it fills a similar role. It’s not quite a linear story mode in the same way as Super Smash Bros. The recently announced Spirits mode is much more important than it first seems.Īfter the Wii U version of Smash skipped out on a single-player adventure, Spirits mode returns to fill that gap. But when I recently had the chance to play a few hours of Nintendo’s character fighter, it was Ultimate’s single-player offering that stood out to me the most. that fans have loved for years, just taken to the natural limit.

Ultimate to be a good party game goes without saying: it’s essentially the same Smash Bros.
